What computer pioneers research and work was based on the idea that youngsters will invest more time energy and meaning and knowledge they themselves create?

What computer pioneers research and work was based on the idea that youngsters will invest more time energy and meaning and knowledge they themselves create?

Dong Liang

Dec 13, 2016

30 min read

My Lesson in BASIC

In 1984, Deng Xiaoping visited Shanghai expo and made the famous statement “computer literacy needs to begin with children” The boy in the picture went on to get a PhD in CS at the age of 23.

Once upon a time I was a happy kid living in China. And I knew nothing about computers. One day CCTV, which was the only TV network available at the time, started to broadcast a series of lectures — educational content was very common in those days, unlike now — introducing a programming…

What computer pioneers research and work was based on the idea that youngsters will invest more time energy and meaning and knowledge they themselves create?

Chapter 3 Maloy

1.All of the following terms convey how digital technology can affect the attitudes and

behaviors of teachers and students except

A.Unique

B.Powerful

C.All encompassing

D.Transformative

2.Which statement is true about the ISTE Standards for Students and the 21st Century

Student Outcomes for Learning?

A.Each is focused on improving students’ math and science learning in elementary

schools.

B.Each emphasizes how technology creates new teaching and learning experiences for

students.

C.Each mandates technology integration at every grade level.

D. Each is focused on improving students' reading and writing across the curriculum.

3.Which statement accurately reflects Nicholas Burbules and Thomas Callister, Jr's idea of

how technology can affect education?

A. Providing computers for every student is essential for 21st century learning.

B. The capacity for educational transformation is not intrinsic to the technology itself.

C. Every technology creates positive new teaching and learning experiences for

students.

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